using System;
using UnityEngine;

public class NoticePopupHandler : MonoBehaviour, IPopupWnd, IHandlerBase
{
	public void DoDataExchange()
	{
	}

	public void OnEnterPopup(object param)
	{
	}

	public void OnLeavePopup()
	{
	}

	private void Close()
	{
		BMSoundHelper.Play("se_btnclick", false, 1f);
		Scene.ClosePopup("NoticePopup", null);
	}

	private void OnEscape()
	{
		Scene.ClosePopup("NoticePopup", null);
	}

	[SerializeField]
	private tk2dCamera cam;

	[SerializeField]
	private GameObject curtain;

	public tk2dTextMesh message;
}
